utopian living
the architectural category inherently carries a substantial principle of massive physicality within its compositional elements, following indispensable rules: nothing is more concrete and real than what falls within its identifying parameters. consequently, can architecture speak of the ephemeral and give shape to what inherently lacks form?
this improbable combination finds continuity in utopian architecture interpreted through freud's lens of dreams, masterfully represented by the developers of “monument valley”, a video game that inspired this project.
in defining the ambiguous mechanism of the unconscious, freud uses the word “unheimlich”, translatable as "uncanny," meaning something unfamiliar, whose opposite is “heimlich” (familiar, trusted, something that evokes tranquility). paradoxically, one could say that the human unconscious can be described by both words. for this reason, in architectural terms, it is possible to imagine visualising the unconscious as a dwelling we always inhabit but never truly own.
inside, it is shrouded in shadow because it lies within the unconscious, and only a small part of it is illuminated by consciousness. yet simply because we do not see or understand what it is does not mean it does not exist; in fact, the rooms of this house are there and do exist: stairs, corridors, niches... they are always present with everything that lives and wanders within them.
the composition of the monument is shaped precisely by the idea that space can be explored when placed within a surreal context. furthermore, the architecture of the project consists of irrational elements (such as optical illusions), making spatial exploration untraceable to logical principles—just as what composes the unconscious cannot be reduced to a rational framework.
il perturbante
2022
unknown